Playback
The following table shows how many layers can simultaneously be playedback per codec:
Benchmarks - Video Layers (Full HD)
| Video Codec | Content Data Rate (MB/s) | Max Layers on GX 2 |
|---|
| HD HAP | 27.8 | 36 |
| HD HAPQ | 31.3 | 31 |
| HD Animation | 107 | 18 |
| HD TIFF Sequence | 237 | 10 |
| HD NotchLC | 65.31 | 20 |
| UHD HAP | 95.4 | 13 |
| UHD HAPQ | 143 | 12 |
| UHD Animation | 697 | 3 |
| UHD TIFF Sequence | 949 | 2 |
NOTES
- All content is 30 fps
- Readings are taken from an
- VFC-compatible machines run with pass-through style cards (HDMI or DP)
- 60Hz project
- Genlock on all machines which support it
- One unique video file per layer, all mapped onto one screen
- Absolute maximum level of performance
- One more layer means the system starts to drop frames
Capture Latency
The following table provides data on how many frames of latency the GX 2 requires from capture to output:
GX 2 SDI
| Refresh Rate | Normal mode (frames) | Low Latency mode (frames) | Ultra-Low Latency mode (frames) |
|---|
| 60Hz | 5 | 4 | 3 |
| 50Hz | 5 | 4 | 3 |
| 30Hz | 5 | 4 | 3 |
GX 2 NDI
| Refresh Rate | Normal mode (frames) | Low Latency mode (frames) | Ultra-Low Latency mode (frames) |
|---|
| 60Hz | 6 | 5 | 4 |
| 50Hz | 6 | 5 | 4 |
| 30Hz | 6 | 5-6 | 4 |